AI Insights · Timothy · April 2021
European Android Golf Games Q1 2021 Performance Review
An analysis of the top 5 golf game apps on Android reveals their performance trends in Europe for Q1 2021. Sensor Tower provides the insights into downloads, revenue, and active users.
As the first quarter of 2021 wraps up, we've observed some interesting trends in the golf gaming category on Android platforms across Europe. The data, provided by Sensor Tower, gives us a glimpse into how these games have fared in the market.
Miniclip.com's Golf Battle showed a steady decline in downloads, starting the quarter with around 142K and closing it with approximately 85K. Weekly active users also saw a downward trend from 1M in late December to 915K at the end of March. Revenue for Golf Battle, however, had a fluctuating pattern with a peak of $32K in the first week of February and a low of around $19K in early March.
Another Miniclip.com title, Ultimate Golf!, experienced a significant spike in downloads during February with a peak of 30K, although the numbers settled back down to around 9K by the end of March. The game's revenue followed a similar trend with a notable increase to $22K in early March before stabilizing. Weekly active users peaked at 117K in mid-February but ended the quarter at about 80K.
Zynga's Golf Rival - Multiplayer Game saw revenues ranging from $123K to $166K, with the latter being the closing figure for March. Downloads began at 42K and dipped to 15K by the quarter's end, while weekly active users decreased from 264K to 216K in the same period.
Golf King - World Tour by RisingWings revealed somewhat stable revenue between $16K and $22K, with a slight rise in the first week of March. The downloads experienced a decline from 31K in late December to 21K in late March. Weekly active users saw a high of 199K in early March before dropping to 165K by the end of the quarter.
Lastly, Mini Golf 3D Multiplayer Rival by Mobile Sports Time had relatively low revenue throughout the quarter, peaking at $342 in mid-January. The game's downloads remained fairly consistent, hovering around 17K-19K, but finished slightly lower at 16K. Active users saw a slight increase from 35K to 39K in early March, ending the quarter at around 32K.
For more detailed insights and data, Sensor Tower's platform is the go-to resource for understanding app performance and market trends.